![]() The MechAssault games saw a noticeable shift away from the ‘geeky’ MechWarrior games favoured by PC gamers across the land, in favour of fast-paced arcade-style gameplay, putting an end to the customisation and bringing about the advent of in-game power-ups. Then came the year 2002 and with it the release of the first MechAssault game for Xbox. You really could spend days fine-tuning your mechs with all manner of customisable weapon load-outs, armour types and colour-schemes. Up until 2002 however, the MechWarrior fantasy could only be lived through the PC, arguably the home of the ultimate MechWarrior experience. Go on, admit it: every one of you has at some point had ‘the MechWarrior fantasy’. The very concept of stomping around in your own personal giant robot, crushing things underfoot and blowing things up really is the sort of thing we gamers live for. ![]()
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